![]() The idea of putting a Tinted Windows module on my Counciler's Limo to reduce influence costs, or a Quantum Communications module on the Drop ship to increase science output seems not only fitting but would allow us to add a bit of personality to the individual system leaders while better complimenting their strengths or shoring up weaknesses. To keep parity between 'admiral' and 'governor' heroes, why not? If it's not a terribly confusing or time consuming thing to implement. +1 Super-duper hero modules from curiosities! But with the caveat that:ī) There are modules specifically designed to work well for more than just battle although I don't know how this could help counselors and overseers, unless they add the capability for ship modules to give governor bonuses. Also, there were more effects that referenced terrain types a lot of the time, which we definitely can do here too, but it tends to happen differently.Īlso the starting features are usually not abilities that scale well in power over the game.īut yeah, if Curiosity modules were more often Hero restricted and we could get things like additional Hero ship module slots through skills in the Generic tree or the Class tree, we'd be able to have cooler Heroes and lessen the impact of the RNG from Curiosity modules.Ĭuriosity modules restricted to hero is nice idea! I dont know why I hasn't proposed it yet myself, it is so obvious) In EL at least, all (or at least the vast majority) of the weapons and items you got from ruins were exclusive to your Heroes, so they could get away with really bonkers effects and bonuses and appearances. I think the biggest reason they feel a little underwhelming is there are no Modules for Heroes anymore, and a lot of the skills feel a bit like copy-paste numerical bonuses. ![]() Sorry for mah english,not native speaker. In my vision i was inspired by "darkstar one" space sim. Would like to see your vision on that question pals. Even more,the system can be scalable,so that if where is 10 fights the stakes for happiness penalty would be higher and higher. When one hero faces another for three times in a row it then its called "battle for honor" and first who will win would get happiness boost to the empire. Make heroes duel to each other when they are in space battle(if each of them are guardian at least,but this can be discussed)ĥ. For example each new slot for a ship would cost twice as more ship artifact more,likeĤ. From a lore wise this can be viewed as retrieved artifacts of "concrete". Add new resource-ship artifacts,that you will gather for completing quests,banishing pirate lairs,surveing map after it was revealed (mechanics close to pearls from endless legend) and helping minors. Nuff said,we need to easily distinquish improved ship from his "ordinary" counterpart.ģ. Get the visuals for upgraded part of the ships. ![]() Mechanism to expand avaliable slots on ship,because it would really make solo heroes and hero-ship only perks viable.Ģ. In game however - it never felt unique,never felt like it's important. The heroship in the end of game need to be "great", to be impactful like in all great space operas. They just 1 cp small vessels,painted in strangely disgusting red color,that flies near their big neighbours. ![]() In the game i felt like there is nothing i can really do to make heroes ships shine.sure,we have perks for weapons to do more damage,but hero ship never get bigger than in the start of a game.
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